Mindfly
B2B cloud platform connected to a body camera that enables fans to experience sports games from the perspective of their favorite players
B2B cloud platform connected to a body camera that enables fans to experience sports games from the perspective of their favorite players
Our central emphasis while working on the MVP was crafting the primary control screen tailored for the camera operator- the key user responsible for overseeing all recording operations. This involved formulating a solution that seamlessly balances speed and user-friendly experience, aligning with essential functions crucial for users to achieve their goals.
Our end user is an insider of a sports team who will be in charge of everything related to the camera's configuration and content creation. They will have full ownership of recording players and play an important part in the overall content creation strategy of the sports team. We are focusing on two types of main event profiles: practice sessions and real-time games.
• The camera operator (the user) sits on the field with his laptop.
• The team has a morning practice which needs to be recorded for internal and external purposes.
• 12 players out of the 16 are wearing vests.
• The user has to seemingly control those vests while over seeing a correlated recordings matching the instructions he was given by the media manager and the content he expects to get by the end of the practice.
• The primary screen the user uses is the main control screen which helps him get the bigger picture of all recording operation in real time.
• In order to make some tasks easier for him, he creates automations to help him manage the time-slots when the camera should not be recording for examplebathroom, team talks)or when battery is low.
User's final goal for this session is to successfully provide relevant recording files according to the script he was given by the media content manager.
Before the event begins, could be a game or a team practice, the camera operator (our user) ensures that the vests fit properly on the players and the cameras are functioning in the field. Afterwards he or she switches to their laptop to set up and control the cameras in preparation for recording. In order to better understand how and what tasks our users need to complete in order to achieve their goal we conducted a task analysis where the primary goal of our user is to complete a successful process in which at the end a single camera connected to a player - will be recording.
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Users will operate the product under tight deadlines and pressure, where accuracy is crucial. To minimize click errors, we will prioritize creating a larger clickable area for vital components, such as vest's cards.
Users will need to consider multiple factors when determining their next steps. To enhance clarity and ease of scanning, the main screen will be designed in a dashboard view.
To facilitate a swift and effective review of all available players and the selection of a specific player/vest , our design prioritizes showcasing the player's image prominently within the visual hierarchy.
Prioritizing simplicity, the design of the main control screen focuses on minimal on-screen information and functionality. Only essential components are retained to guide users efficiently toward their goals
Building a product from scratch is a good idea to start establishing a design system simultaneously while designing the product. Since we are now working on the MVP version, I've decided to only start building the crucial components to our current design and slowly adding more building blocks into completing a solid and usable design system.